Effects

Time-Based Effects

Echo simulates the effect of reverberation in a large hall or cavern, one or several delayed signals are added to the original signal. To be perceived as echo, the delay has to be of order 35 milliseconds or above. When large numbers of delayed signals are mixed over several seconds, the result has an effect of being presented in a large room, and it is more commonly called reverberation or reverb for short.

Stereo Delay provides independent control of left and right delay (echo) times and can features high and low pass filters for enhanced tone shaping of the delayed signals. Use of this effect can give a mono signals a wide presence in the stereo field.

Triple Delay provides three delay stages with independent frequency, gain, and pan controls. Create time-based echo effects to increase the sense of stereo separation.

Ambience creates a customizable virtual acoustic space in which to place the elements of a mix. This can provide an added warmth and depth without coloring the direct sound.

Reverse Reverb takes the trail of a reverb, turns it around, and places it in front of the sound source. Use this can swell the crescendo of the Reverse Reverb to add an ethereal quality to vocal and snare tracks. A swelling effect created by reversing an audio signal and recording echo and/or delay with the signal runs in reverse. When played back forward the last echos are heard before the effected sound creating a rush like swell preceding and during playback.

Gated Reverb is an effect was originally achieved by combining a reverb with a noise gate. Our gated reverb creates the same impression by a special shaping of the reverb tail. Gated Reverb is especially effective for creating a 1980s-style snare sound or to enlarge the presence of a kick drum.

Plate Reverb was originally created by sending a signal through a transducer to create vibrations on a plate of sheet metal which were then picked up as an audio signal. The digital algorithm now simulates that sound with high initial diffusion and a bright colored sound. This type of reverb will give your tracks the sound heard on countless hit records since the late 1950s.

Classic Hall Reverb simulates the reverberation that occurs when sound is recorded in medium to large-sized concert halls. Use the Hall Reverb to give your mix a lush, three-dimensional quality that will make your performance sound larger than life.

Vintage Room simulates the reverberation that occurs when sound is recorded in a small room. When you want to add a bit of warmth and just a touch of reverb, The Vintage Room breathes life into close-miked guitar and drum tracks. This effect can deliver a shimmering bright reverb that won’t drown out or overpower your live or recorded tracks. It can also sweeten vocals and snare drums without sacrificing clarity.

Flanger creates an unusual sound, a delayed signal is added to the original signal with a continuously variable delay (usually smaller than 10 ms). This effect was first created by playing the same recording on two synchronized tape players, and then mixing the signals together. This phasing up-and-down the register can be performed rhythmically. This can be provided in mono or stereo.

Chorus effect is a delayed signal is added to the original signal with a constant delay. The delay has to be short in order not to be perceived as echo, but above 5 ms to be audible. If the delay is too short, it will destructively interfere with the un-delayed signal and create a flanging effect. Often, the delayed signals will be slightly pitch shifted to more realistically convey the effect of multiple voices.

Stereo Chorus samples each input independently and slightly detunes it and mixes it with the original signal to produce a somewhat thicker, shimmering sound. Use it to thicken up background vocals, or to double the sound of brass and woodwind instruments.

Other Effects

Phaser is another way of creating an unusual sound by splitting the signal where a portion is filtered to produce a phase-shift, and then mixed with the unfiltered signals. The phaser effect was originally a simpler implementation of the flanger effect with analog equipment. A phaser is often used to give a “synthesized” or electronic effect to natural sounds. Provided in mono mode and also use the Stereo Phaser to add a “spaced-out” sound to vocal or instrument tracks.

Pitch is used in two different ways. One is to set the Mix lower and make a small offset in pitch between the wet and dry tones. This results in a “voice doubling” effect that thickens the overall sound in a more subtle way. The extreme use of the effect to provide the entire signal through this effect to allow the signal to be shifted into other keys up to an octave above or below the original. When used on a voice, this results in a “chipmunk” sound or a low Darth Vader effect.

Pitch Shift is similar to pitch correction where the effect shifts a signal up or down in pitch. This is usually applied to the entire signal, and not to each note separately. One application of pitch shifting is pitch correction used to assist pop singers who sing out of tune.

OverDrive effects such as a fuzz box can be used to produce distorted sounds, such as for imitating robotic voices or to simulate distorted radiotelephone traffic. The most basic overdrive effect involves clipping the signal when its absolute value exceeds a certain threshold.

Time Stretching is the process of changing the speed of an audio signal without affecting its pitch.

Resonators emphasize harmonic frequency content on specified frequencies.

Robotic Voice Effects are used to make an actor’s voice sound like a synthesized human voice.

Synthesizer generates artificially almost any sound by either imitating natural sounds or creating completely new sounds.

Modulation is used to change the frequency or amplitude of a carrier signal in relation to a predefined signal. Ring modulation, also known as amplitude modulation and commonly used throughout sci-fi.

Stereo Imager is typically used to control the placement of a signal within the stereo field during mixdown or mastering.

Wave Designer is a powerful tool for adjusting signal transients and dynamics, such as attack and sustain. Use it to make a snare drum really “crack” in the mix or level out volume inconsistencies of slap bass tracks.

Stereo / Dual Exciter increases presence and intelligibility in live sound applications, and are indispensable for adding clarity, air and harmonic overtones in the recording studio. This effect is particularly useful for filling out the sound in difficult rooms and for producing a more natural live/recorded sound.

Stereo / Dual Enhancer can enhance the signal spectrum in bass, midrange and high frequencies but they differ from traditional equalizers. When you need to generate maximum punch, clarity and detail, without turning up the overall volume, our enhancers are the solution.

Mood Filter uses an LFO generator and an auto-envelope generator to control a VCF (voltage-controlled filter), as well as a side chain function where the channel B signal controls the envelope of channel A. When applied to electronic instruments, the Mood Filter can be used to emulate the natural sound of acoustic instruments.

Dimensional Chorus is the perfect emulation of what has been referred to as “the best analog Chorus unit ever created”. Four simple Mode preset buttons activate amazing effects, best described as “space” and “dimension”.

Wave Designer is a powerful tool for adjusting signal transients and dynamics such as attack and sustain. Use it to make a snare drum really “crack” in the mix or level out volume inconsistencies of slap bass tracks. (Inspired by SPL Transient Designer*)

Combined Effects

Delay + Chorus effect merges a user-definable Delay (echo) with a studio-quality Chorus used to fatten up even the “skinniest” track.

Delay + Flanger is a combination of the “woosh” of soaring jet planes with the classic Delay that can be adjusted from mild to wild.

Tremolo / Panner creates an up and down volume change at a constant and even tempo just like the guitar amps of years ago. Use Stereo Tremolo to add a unique “surf-music” texture to a vocal or instrument track.

Delay + Chamber provides a variety of delay settings and add the right type and amount of reverb to the selected signal.

Chorus + Chamber effect combines the shimmer and doubling characteristics of a studio-grade Chorus with the sweet sound of a traditional Chamber reverb.

Flanger + Chamber effects adds the filter-sweeping effect of a Flanger to the elegant sweetening of a traditional Chamber reverb to provide this combined effect.

Modulation Delay combines three of the most used time modulation effects into one easy-to-operate unit. Enjoy true-stereo delay with a lush and spacious chorus, topped off with three reverb models to choose from.

Signal Processing Effects

Stereo Precision Limiter is perfect for setting a precise volume limits, ensuring distortion-free and optimal signal integrity. Use this limiter to boost quiet signals or reduce the level to prevent clipping.

De-Esser is a “must-have” tool for reducing the amount of sibilance in vocal mics while adeptly preserving the natural voice timbre of a performance. Use it to enhance the smoothness of the upper mid to high frequencies in vocals.

Sub Octaver provides two channels of earth-shattering sub-harmonics generation, one or even two octaves below the input signal. While originally designed for bass players, the effect can be adjusted for Hi, Mid and Low frequency tracking.

Sound Maximizer restores natural brilliance and clarity to any audio signal by adjusting the phase and amplitude integrity to reveal more of the natural texture of the sound, which is often hidden when using some effects and equalizers.

Combinator is an amazing 5-band compressor that emulates famous broadcasting and mastering compressors.  A highly complex processor, the Combinator utilizes automatic parameter control that produces stunning results.

Dual / Stereo GEQ are standard graphic equalizers that provide 31 bands of adjustment between 20 Hz and 20 kHz. A master volume slider compensates for changes in volume caused by the equalization. A maximum boost or cut of 15 dB is available for each band.

Dual / Stereo TruEQ incorporates a special algorithm that compensates for the gain adjustment overlapping effect that adjacent frequency bands have on one another. On a standard EQ, when neighboring bands are boosted together, the resulting effect is magnified beyond what is visible from the positioning of the sliders.

Instrument Processing Effects

Tube Amp Stage/Overdrive is a versatile effect capable of emulating a variety of modern and classic tube preamps. Available in stereo and dual-mono versions, use Tube Stage/Overdrive to dial in warm and fuzzy sounds from subtle to fully saturated.

Guitar Amp simulates the sound of plugging into a real guitar amp. From shimmering cleans to saturated crunch. This allows an electric guitar player to sound great without using an amp on stage.

Rotary Speaker emulates the sound of a Leslie rotating speaker.

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Links:
Short Delay Effects  –  Medium Delay Effects –  Long Delay Effects
Short Reverb / Pre-Delay  –  Reverb Time

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