Effects of Equalization – 1/3 octave center frequencies
Sub Sonic (31 to 63 Hz)
- These very low bass frequencies are felt, rather than heard, as with freeway rumbling or an earthquake.
- These frequencies give your mix a sense of power, even when they only occur occasionally.
- However, overemphasizing frequencies in this range will result in a muddy mix.
- The 50 or 60 Hz band reject of AC hum.
- Increase 50 Hz for clarity.
- Decrease – 50 Hz to reduce boom.
- Reduce rumble with High Pass filter at 30 Hz
Bass (60 Hz to 250 Hz)
- Because this range contains the fundamental notes of the rhythm section
- Changes will affect the balance of your mix, making it fat or thin.
- Too much emphasis will make for a boomy mix.
- Increase 100 Hz for hardness.
- Decrease 100 or 125 Hz for hum rejection.
- Increase for 3rd harmonic mains
- Decrease for hum rejection and to reduce boom effect
Low Mids (250 Hz to 2 kHz)
- To emphasize the lower portion of this range and de-emphasize the upper portion.
- Boosting the range from 250 Hz to 500 Hz will accent ambience in the studio
- Increase to add clarity to bass and lower frequency instruments.
- The range between 500 Hz and 2 kHz can make midrange instruments (guitar, snare, saxophone, etc.) “honky,”
- Too much boost between 1 kHz and 2 kHz can make your mix sound thin or “tinny.”
- Within the range of 315 to 500, increase 400 Hz for clarity.
- For 630 to 1k, increase 800 Hz for clarity and punch.
- Also within 1k to 2k decrease 600 to 2 kHz to reduce horn effect.
High Mids (2 kHz to 4 kHz).
- The attack portion of percussive and rhythm instruments occurs in this range.
- High mids are also responsible for the projection of midrange instruments.
- Increaase 3000Hz for bass punch.
- Decrease the 2 to 4 kHz range to reduce “listening fatigue”.
Presence (4 kHz to 6 kHz).
- This frequency range is partly responsible for the clarity of a mix and provides a measure of control over the perception of distance.
- If you boost this frequency range, the mix will be perceived as closer to the listener.
- Attenuating around 5 kHz will make the mix sound further away but also more transparent.
- Increase 1.25 to 6 kHz governs clarity and definition. and 5k to 6k for more finger sound on bass.
- Decease 5 kHz to makes more distant and transparent and Reduction of tape hiss and system noise.
Brilliance (6 kHz to 16 kHz).
- While this range controls the brilliance and clarity of your mix.
- Boosting it too much can cause some clipping, keeping an eye on main meter.
- An increase can cause sibilance and clarity, plunk, harmonics and punch.
- Decrease for the reduction of tape hiss and system noise.
Summary of adjustments that will affect different sound characteristics:
Instrument | What to Cut | Why to Cut | What to Boost | Why to Boost |
Human Voice | 7 kHz | Sibilance | 8 kHz | Big sound |
2 kHz | Shrill | 3 kHz and above | Clarity | |
1 kHz | Nasal | 200-400 Hz | Body | |
90 Hz and below | Popping P’s | — | — | |
Piano | 1-2 kHz | Tinny | 5 kHz | More presence |
300 Hz | Boomy | 100 Hz | Bottom end | |
Electric Guitar | 1-2 kHz | Shrill | 3 kHz | Clarity |
90 Hz and below | Muddy | 125 Hz | Bottom end | |
Acoustic Guitar | 2-3 kHz | Tinny | 5 kHz and above | Sparkle |
200 Hz | Boomy | 125 kHz | Full | |
Electric Bass | 1 kHz | Thin | 600 Hz | Growl |
125 Hz | Boomy | 90 Hz and below | Bottom end | |
String Bass | 600 Hz | Hollow | 2-5 kHz | Sharp attack |
200 Hz | Boomy | 125 Hz and below | Bottom end | |
Snare Drum | 1 kHz | Annoying | 2 kHz | Crisp |
150-200 Hz | Full | |||
90 Hz | Deep | |||
Kick Drum | 400 Hz | Muddy | 2-5 kHz | Sharp attack |
90 Hz and below | Boomy | 60-125 Hz | Bottom end | |
Toms | 300 Hz | Boomy | 2-5 kHz | Sharp attack |
90-200 Hz | Bottom end | |||
Cymbals | 1 kHz | Annoying | 7-8 kHz | Sizzle |
8-12 kHz | Brilliance | |||
15 kHz | Air | |||
Horns | 1 kHz | Honky | 8-12 kHz | Big sound |
120 Hz and below | Muddy | 2 kHz | Clarity | |
String section | 3 kHz | Shrill | 2 kHz | Clarity |
120 Hz and below | Muddy | 400-600 Hz | Lush and full |